top of page

Hunter Presny

Animation Systems Engineer

Projects

Lock-Mon
Game Publishing Experience

A horror RPG where I was the Game Director, a Gameplay Programmer, Game Designer, and Content Creator. I created and lead this project to successfully publish an indie game.

Let's Fight! System
Gameplay Backbone

A system for locomotion, fighting, and interacting with objects to be used as a base for future game projects or as a standalone game.

Island Home_Thumbnail_Good.jpg
Island Home
Gameplay Engineering and Art

Made during the 2019 Global Game Jam. I pitched the idea, created the documents for the game loop and world design, and created the art for each asset.

Xtreme CTF​
Programming, Production & Publishing

I programmed the main mechanics, managed the team through delegating tasks, and developed the marketing material for publishing the game.

Tower Climb
Game Programming

A game made entirely in Java with a game engine built from scratch. Climb multiple stages solving puzzles in the environment.

3D Modeling
Creature Design

A creature I designed for a video game. It has been designed for its effect on gameplay and the environment  and how it effects the world.

Contact Me
  • LinkedIn
  • White Twitter Icon

Thanks for submitting!

Projects
Contact
project_2
Project_3
Project_4
Project_5
Project_6
Project_1

© 2021 by Hunter Presny. Proudly created with Wix.com

bottom of page