
Projects
Lock-Mon
Game Publishing Experience
A horror RPG where I was the Game Director, a Gameplay Programmer, Game Designer, and Content Creator. I created and lead this project to successfully publish an indie game.
Let's Fight! System
Gameplay Backbone
A system for locomotion, fighting, and interacting with objects to be used as a base for future game projects or as a standalone game.
Island Home
Gameplay Engineering and Art
Made during the 2019 Global Game Jam. I pitched the idea, created the documents for the game loop and world design, and created the art for each asset.
Xtreme CTF​
Programming, Production & Publishing
I programmed the main mechanics, managed the team through delegating tasks, and developed the marketing material for publishing the game.
Tower Climb
Game Programming
A game made entirely in Java with a game engine built from scratch. Climb multiple stages solving puzzles in the environment.
3D Modeling
Creature Design
A creature I designed for a video game. It has been designed for its effect on gameplay and the environment and how it effects the world.

